The project Gaming and Right-Wing Extremism develops and implements an e-learning platform for multipliers in political education. The module-based and expandable e-learning platform informs educational practice about current developments on right-wing extremism in the gaming scene. The result is a digital information and further education offer that is available around the clock and contains practical approaches for educational work.
Over 70 % of young people in Germany regularly play digital games. Digital spaces are no longer just an important place in the reality of life for today’s adolescents; extremists also use them for communication and recruitment. On leading gaming platforms, there are a large number of relevant groups and profiles whose spectrum ranges from right-wing affinity to openly right-wing extremist. Multipliers in political education should and must be able to deal with this in a meaningful and competent way. They need the relevant information, knowledge and skills for practical work with their target groups.